Tacoma

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Tacoma
Developer
Fullbright
Publisher
Fullbright
Writers
Steve Gaynor & Karla Zimonja
Designers
Tynan Wales
Nina Freeman
Artists
Rebecca Mock
Kate Craig
Lexie Mason-Davis
Animators
Noël Clark
Janel Drewis
Programmers
Hannah Bown
Brett Douville
Leon Hartwig
Sound Designer
Patrick Balthrop
Platforms
Linux, macOS, Windows
Xbox One, PlayStation 4
Release
August 2, 2017
May 8, 2018 for PS4

Tacoma is an adventure video game by Fullbright created, written, and produced by Fullbright founders Steve Gaynor and Karla Zimonja, art by Rebecca Mock, Kate Craig, and Lexie Mason-Davis, and designed by Tynan Wales and Nina Freeman. It was released on August 2, 2017 on Xbox One and PC, and later for the PlayStation 4.

Official summary[edit | edit source]

Tacoma is a narrative adventure set aboard the Venturis Corporation owned and operated Lunar Transfer Station Tacoma in the year 2088. As you go about your mission, you’ll explore every detail of how the 2087 Lunar Transfer Station Tacoma Crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.

At the heart of Tacoma is the facility’s digital surveillance system, which has captured 3D recordings of pivotal moments in the crew’s life on the station. As you explore, echoes of these captured moments surround you. You’ll use your ability to rewind, fast-forward, and move through the physical space of these complex, interwoven scenes to examine events from every angle, reconstructing the multi-layered narrative as you explore.

Gameplay[edit | edit source]

As Venturis Corporation Subcontractor Amitjyoti "Amy" Ferrier, the player is tasked with visiting several AI data access points and retrieving data from the station AI ODIN. Once Amy's device is plugged in, the lengthy data transfer process can continue without her supervision, allowing her to explore the station in the meantime. As she does so, she is able to view recordings of the crew in the events leading up to the station's evacuation, as well as some events from their daily lives. These recordings capture simultaneous events in different parts of the station, so the full story can only be experienced by replaying the recordings while in different areas, or following different characters. Amy can also examine the notes and belongings that the crew left behind, in much the same way as in Gone Home. Uncovering the story of the 2087 Lunar Transfer Station Tacoma Crew is not strictly required to complete her mission; she and the player are motivated to do so by curiosity alone.

System requirements[edit | edit source]

The system requirements may be viewed at the game's Steam page.

Gallery[edit | edit source]

Logos[edit | edit source]

Screenshots[edit | edit source]

Videos[edit | edit source]

External links[edit | edit source]